Thats why people like to close the distance on a scrake before firing, because the explosion can be a major hinderance, also the smoke the explosion kicks up can make the second rocket hard to follow up because you might 'lose' where the scrake is. Now in terms of the actual explosion, to the scrake you are dealing with, doesnt matter, its the zeds around it that the explosion deals with, if it's trash zeds? perfectly fine, but if it's another Scrake or an FP? your highly likely to rage them. Long range means the takedown is harder to pull off and you are liable to miss, but you get more chances to succeed before you start taking damage. The distance you are from the Scrake matters not, neither does the explosive damage.Ĭlose range means it's easier to hit the target, but also means you are certain to take a hit or 2 if you mess up. If you don't enjoy 'deleting' your first skrake with an RPG, watching your team spin around looking for it, with a sense of pride and accomplishment, we'll gofundyou a refund. One instance, I will stun a scrake easily with the Xbow. But for some reason, I have noticed that scrakes are very inconsistent when it comes to stunning. With the following critera, 6 man HoE Rank 25 Demo.ġ magnum shot the head followed by an RPG to the head will kill a scrake.Ģ RPG's to the head will also kill a scrake. I have played a lot of different weapons and classes and when dealing with most zeds, the results of a tactic are pretty consistent.
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